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Subagent dispatch requires multi-agent support

Section titled “Subagent dispatch requires multi-agent support”

Add to your Codex config (~/.codex/config.toml):

[features]
multi_agent = true

This enables the multi-agent tools that skills like dispatching-parallel-agents and subagent-driven-development use. Which tools you get depends on the multi-agent version your model preset selects (current presets run V2; older ones run V1). Trust your actual tool list over any table — including this one — when they disagree.

  • Spawning: give children a clean context with spawn_agent {fork_turns: "none"}; the default "all" copies your entire transcript into the child. On Codex 0.145+, role files under ~/.codex/agents/ attach to isolated forks via agent_type. Full-history forks accept model and reasoning_effort overrides (only agent_type is refused there) — isolated forks are the SDD default for context hygiene, not because overrides require them.
  • Fix rounds: resume the implementer with followup_task — it delivers your message, triggers a turn, and transparently reloads a child the harness evicted. Never dispatch a fresh implementer on the theory that a spawned agent cannot be messaged again; on V2 it always can.
  • Lifecycle: V2 has no close_agent. Finished children are evicted automatically when slots are needed; leaving them unclosed costs nothing. Only V1 sessions have close_agent — there, close reviewers when their review returns, and close each implementer after its task’s review passes.
  • Model names: never copy a model name from a skill, table, or old session into spawn_agent without checking it against your current spawn allowlist — V2 accepts only V2-capable presets and hard-errors on the rest.

wait_agent is an event subscription, not a poll: a long wait wakes the moment a child produces mailbox activity, with the same latency as a short one. Short-timeout polling buys nothing and costs a tool call — and a context rebill — per poll. In measured sessions, roughly two-thirds of all wait calls were short polls that timed out.

  • While you still have local work, do not wait at all. A completed child’s final answer is pushed into your mailbox and arrives with your next turn.
  • When you are genuinely idle with children outstanding, wait in bounded stretches: wait_agent with timeout_ms 300000-600000 (5-10 minutes). After each stretch — wake or timeout — post one status line, run list_agents, and chase any child that finished without reporting. Never stack polls shorter than five minutes; the event subscription wakes a bounded stretch just as fast as a short one.
  • Completion mail cannot wake an idle controller (it is delivered without triggering a turn); covering that idle window is wait_agent’s only job. A stretch that times out with no activity is your cue to reconcile, not to shorten the next stretch.

Every spawn_agent you issue — including when you are yourself a spawned child running a fan-out — sets model AND reasoning_effort explicitly, per the Model Selection rules of the skill you are executing. Setting model alone is a trap: the child’s effort silently resets to that model’s default, not to yours.

Ask your human partner to add a machine-level backstop to ~/.codex/config.toml so any spawn that slips through still routes to a deliberate tier instead of silently inheriting the session’s most expensive model:

[agents]
default_subagent_model = "<a mid-tier model from your spawn allowlist>"
default_subagent_reasoning_effort = "medium"

Skills that create worktrees or finish branches should detect their environment with read-only git commands before proceeding:

Terminal window
GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P)
GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P)
BRANCH=$(git branch --show-current)
  • GIT_DIR != GIT_COMMON → already in a linked worktree (skip creation)
  • BRANCH empty → detached HEAD (cannot branch/push/PR from sandbox)

See using-git-worktrees Step 0 and finishing-a-development-branch Step 1 for how each skill uses these signals.

When the sandbox blocks branch/push operations (detached HEAD in an externally managed worktree), the agent commits all work and informs the user to use the App’s native controls:

  • “Create branch” — names the branch, then commit/push/PR via App UI
  • “Hand off to local” — transfers work to the user’s local checkout

The agent can still run tests, stage files, and output suggested branch names, commit messages, and PR descriptions for the user to copy.

Original Markdown source
references/codex-tools.md
## Subagent dispatch requires multi-agent support
Add to your Codex config (`~/.codex/config.toml`):
```toml
[features]
multi_agent = true
```
This enables the multi-agent tools that skills like
`dispatching-parallel-agents` and `subagent-driven-development` use.
Which tools you get depends on the multi-agent version your model
preset selects (current presets run V2; older ones run V1). Trust your
actual tool list over any table — including this one — when they
disagree.
- **Spawning:** give children a clean context with
`spawn_agent {fork_turns: "none"}`; the default `"all"` copies your
entire transcript into the child. On Codex 0.145+, role files under
`~/.codex/agents/` attach to isolated forks via `agent_type`.
Full-history forks accept `model` and `reasoning_effort` overrides
(only `agent_type` is refused there) — isolated forks are the SDD
default for context hygiene, not because overrides require them.
- **Fix rounds:** resume the implementer with `followup_task` — it
delivers your message, triggers a turn, and transparently reloads a
child the harness evicted. Never dispatch a fresh implementer on the
theory that a spawned agent cannot be messaged again; on V2 it
always can.
- **Lifecycle:** V2 has no `close_agent`. Finished children are
evicted automatically when slots are needed; leaving them unclosed
costs nothing. Only V1 sessions have `close_agent` — there, close
reviewers when their review returns, and close each implementer
after its task's review passes.
- **Model names:** never copy a model name from a skill, table, or old
session into `spawn_agent` without checking it against your current
spawn allowlist — V2 accepts only V2-capable presets and hard-errors
on the rest.
## Waiting on children
`wait_agent` is an event subscription, not a poll: a long wait wakes
the moment a child produces mailbox activity, with the same latency as
a short one. Short-timeout polling buys nothing and costs a tool call —
and a context rebill — per poll. In measured sessions, roughly
two-thirds of all wait calls were short polls that timed out.
- While you still have local work, do not wait at all. A completed
child's final answer is pushed into your mailbox and arrives with
your next turn.
- When you are genuinely idle with children outstanding, wait in
bounded stretches: `wait_agent` with `timeout_ms` 300000-600000
(5-10 minutes). After each stretch — wake or timeout — post one
status line, run `list_agents`, and chase any child that finished
without reporting. Never stack polls shorter than five minutes; the
event subscription wakes a bounded stretch just as fast as a short
one.
- Completion mail cannot wake an idle controller (it is delivered
without triggering a turn); covering that idle window is
`wait_agent`'s only job. A stretch that times out with no activity
is your cue to reconcile, not to shorten the next stretch.
## Model routing on spawns
Every `spawn_agent` you issue — including when you are yourself a
spawned child running a fan-out — sets `model` AND `reasoning_effort`
explicitly, per the Model Selection rules of the skill you are
executing. Setting `model` alone is a trap: the child's effort
silently resets to that model's default, not to yours.
Ask your human partner to add a machine-level backstop to
`~/.codex/config.toml` so any spawn that slips through still routes to
a deliberate tier instead of silently inheriting the session's most
expensive model:
```toml
[agents]
default_subagent_model = "<a mid-tier model from your spawn allowlist>"
default_subagent_reasoning_effort = "medium"
```
## Environment Detection
Skills that create worktrees or finish branches should detect their
environment with read-only git commands before proceeding:
```bash
GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P)
GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P)
BRANCH=$(git branch --show-current)
```
- `GIT_DIR != GIT_COMMON` → already in a linked worktree (skip creation)
- `BRANCH` empty → detached HEAD (cannot branch/push/PR from sandbox)
See `using-git-worktrees` Step 0 and `finishing-a-development-branch`
Step 1 for how each skill uses these signals.
## Codex App Finishing
When the sandbox blocks branch/push operations (detached HEAD in an
externally managed worktree), the agent commits all work and informs
the user to use the App's native controls:
- **"Create branch"** — names the branch, then commit/push/PR via App UI
- **"Hand off to local"** — transfers work to the user's local checkout
The agent can still run tests, stage files, and output suggested branch
names, commit messages, and PR descriptions for the user to copy.