| Nobody complains about your price |
Raise it |
You’re probably priced too low. |
| A prospect says “too expensive” |
Build until the product is worth the price before cutting |
Price is your biggest lever. |
| Raising prices on existing customers adds less than 10% MRR |
Grandfather them |
Rule of 10: the support load, brand damage, and churn aren’t worth it. |
| You’re unsure about a price change |
Make it reversible and watch new cohorts daily |
It’s the poor person’s split test. |
| You’re tempted to change pricing, trial, and plans together |
Change one variable at a time |
Otherwise you can’t tell what worked. |
| You’re deciding on freemium |
Offer it only for a simple, viral, low-support, low-cost product |
Freemium pushes cash into the future. |
| You’re deciding on a credit card for trials |
Require one by default |
It qualifies trials and keeps support manageable. |
| A feature request comes in |
Triage it: Crackpot, No-Brainer, or In-Between |
You protect your vision and keep the UI simple. |
| A white-label request comes from a small player |
Decline. With a large player, charge $30–50K up front. |
Small players have no distribution, and you lose brand. |
| Growth is slow |
Fix product-market fit or marketing, not translation or new verticals |
Siren songs add complexity without solving the cause. |
| A competitor raises money |
Ignore it unless it’s $5M+ (then watch for a free or low-price push) |
Most burn through funding in about 18 months. |
| You’re losing deals to a competitor |
Find out why and respond |
That is one of the two competitor signals worth watching. |
| You’re about to spend more on traffic |
Check the bottom of the funnel first |
Top-of-funnel numbers are vanity when the bottom leaks. |
| You’re choosing marketing channels |
Filter by ACV and the Three Factors, rank with ICE, run one fast and one slow |
Scale one or two channels; don’t spread thin. |
| Someone says customers come from “word of mouth” |
Set up attribution |
Usually it means nobody knows. |
| A low-value prospect books a demo |
Send a recorded demo |
Live demos are for prospects worth the effort. |
| You have 5–6 employees |
Hand off sales and join only large deals |
Demos are easy to teach. |
| You’re a developer founder |
Learn sales and marketing and hire developers |
“Developers are gonna develop.” |
| A department reaches 2–3 people / 4–5 people |
Appoint a lead / hire a manager |
Too many direct reports overwhelm the founder. |
| MRR reaches $20–40K |
Hire project- and owner-level thinkers |
Task-level teams push every decision back to you. |
| Early churn is high |
Ask why customers leave before optimizing the number |
Before product-market fit, reasons matter more than rates. |
| A problem feels fatal |
List plans B, C, and D |
Most roadblocks are speed bumps. |
| You consider raising money |
Have a plan and some product-market fit first |
Money without a plan means bigger mistakes, faster. |